This book covers every aspect of mobile app development, starting with major application components and screen layout and design, before moving on to how to manage sensors such as internal gyroscopes and near field communications. Towards the end, it delves into smartphone multimedia capabilities as well as graphics and animation, web access, and GPS. Whether you are writing your first app or your hundredth, this is a book that you will come back to time and time again, with its many tips and tricks on the rich features of Android 3.
What this book covers
Chapter 1, Activities: Create and manage the fundamental components of any Android application.
Chapter 2, Layouts: Design and format screen layouts.
Chapter 3, Widgets: Include buttons, images and a wide variety of widgets in an application.
Chapter 4, Menus: Provide and manage pop-up menus for activities and applications.
Chapter 5, Data and Security : Store and share private or public data, set up databases, and control permissions.
Chapter 6, Detecting User Activity: Read sensors, detect gestures, and manage touch-screen events.
Chapter 7, Notifying the User: Use and customize dialog boxes pop-ups and the status bar.
Chapter 8, Graphics and Animation: Include and manipulate images and create animations.
Chapter 9, Multimedia: Add audio and video to an application and take control of the built-in camera.
Chapter 10, Telephony, Networks, and the Web: Incorporate phone and network functions in applications and connect them to the Internet.
Chapter 1, Activities: Create and manage the fundamental components of any Android application.
Chapter 2, Layouts: Design and format screen layouts.
Chapter 3, Widgets: Include buttons, images and a wide variety of widgets in an application.
Chapter 4, Menus: Provide and manage pop-up menus for activities and applications.
Chapter 5, Data and Security : Store and share private or public data, set up databases, and control permissions.
Chapter 6, Detecting User Activity: Read sensors, detect gestures, and manage touch-screen events.
Chapter 7, Notifying the User: Use and customize dialog boxes pop-ups and the status bar.
Chapter 8, Graphics and Animation: Include and manipulate images and create animations.
Chapter 9, Multimedia: Add audio and video to an application and take control of the built-in camera.
Chapter 10, Telephony, Networks, and the Web: Incorporate phone and network functions in applications and connect them to the Internet.
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